2016年11月3日星期四

All Classes Utility in Blade and Soul

There are four races to choose from in Blade and Soul, each with their own selection of three classes. Race does not impact upon your character’s stats, so feel free to choose the one you like the look of the most, or that has access to your favorite class. Also the bns gold is also very important issue in blade and soul, you need to farm gold or buy blade and soul gold from a safe and reliable website.

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Kung Fu Master:
Aggro generator with melee DPS.
Hold block
Fighting Spirit, the same as Assassin's sharing a global cool down.
Driven buff (1% crit damage for attacking the Kung Fu Master's target, stacks 10 times)
Tremor buff (20% crit damage when a target stands in a Kung Fu Master's Tremor effect)
Target hold, albeit second worst; on the same tree as Fighting Spirit or after a knock-up

Blade Master and Kung Fu Master function as the game's "tanks" (which in Blade & Soul simply means anyone who has the most threat on the boss, as anyone can "tank" but BM/KFM do it much better), though they have completely different toolkits and play styles.

Unusually for a "tank" Blade Master is currently among the top-tier DPS (although later gets reduced to high-tier due to other classes surpassing it with future gear). They are well known for their group invincibility frame: it lasts 5 seconds long, and refreshes cool down on invincibility proc for three resists in total. In similar vein to Assassin's Webbing, a Blade Master has a long air combo they can use for aerial stalling in future dungeons. However, they have one of the more gimmicky anti-projectile fields in comparison to Sin/Sum/FM, as BM's can only use it after activating a special skill and they need that to dish out some serious damage.

Kung Fu Master is well known for providing many offensive buffs to their party; one of theirs is shared with Assassin's although a KFM and Sin in the same party can coordinate due to the individual cool downs being twice longer than the global cool down. They can also grab and pin a target down too with good duration, although it weakens the KFM's damage output and provides very little merit for doing so.

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More information you can check:https://www.mmogah.com/news/title/essence-summary-for-all-classes-utility-in-blade-and-soul

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